Monday, April 18, 2011
Sounds, sounds, sounds
So I decided that it's time to take a little break from tweaking our game demo before I pull out all my hair and focus on sound. Me and Jeffrey both decided on what kind of noise we're going to put on our game demo for the button clicks, but we're still pondering the fact of having music playing through the whole game. It would add a little bit of pizzaz and entertainment, but it would also be annoying after a while plus I don't know if we'd be able to pull it off in all honesty. So I think we're just going to have a little 'boinging' noise for buttons clicks. There's also going to be a buzzer sound when you get an answer wrong on the test and there's going to be a ding sound when you get an answer right on the test. It will be cute I think.
Friday, April 15, 2011
It feels like it's been a while....
I don't really know what's been up but there's been a lot of distractions and things from school this week, not to mention a couple of unexpected missed days. On Monday our team submitted our game demo to a contest and I'm not having high hopes for that. It looked sloppy, unprofesional, had no animation, and it didn't even have working back buttons. Even if they did like our game demo I'm pretty sure we'd be disqualified because of unproper blog posts, not filling out our time line, and an uneducationl game idea. Either way it would be nice to finish this game and see how it turns out. I'll keep trying on it really hard, but I really don't think it'll be done since I only have 19 days (give or take) of school. I've been trying to get working back buttons on the demo this whole week and I have buttons that go back, but they do something really weird. You'll move on from scene one to scene two and then to scene three and decide go back. Well the button will go back from scene three to scene two, but it will move onto scene four with out going back to scene three. I have no idea how to fix this problem and I haven't had any one to really help me out.
Today, however, I spent the class looking at other school's wiki pages and I found so many awesome game ideas and demos. I was so jelous, but it gave me a lot of cool ideas that hopefully I can fix our demo up and make it a little bit more interesting and functional. :D
Today, however, I spent the class looking at other school's wiki pages and I found so many awesome game ideas and demos. I was so jelous, but it gave me a lot of cool ideas that hopefully I can fix our demo up and make it a little bit more interesting and functional. :D
Wednesday, April 6, 2011
Animation!
So after struggling for forever on button navigation our team finally managed to get every thing working. Now we're moving on to adding animation and it's not as complicated as some people may think. We managed to make a picture move around on our first day and I also created a cute flash movie with a barking dog (I posted that on my social profile on my wiki). We decided to start on animation in our game and the most simular style we found was a very famouse title; Super Mario
This is still kind of advanced compared to what we want to do with our game, but it gives you and idea on how every thing's going to work.
This is still kind of advanced compared to what we want to do with our game, but it gives you and idea on how every thing's going to work.
Friday, April 1, 2011
Trail Blazing and Trail Death...
The begining of this week turned out awesome. I figured out how to add navigations to buttons and started work on our key frames. I managed to get the all to move and I thought it was fine, but it's stalls at each one of the buttons and with further tinckering to try to fix it the frames do something really weird. Looks like there's even more work to be done on it....I just can't seem to get this stuff. Our class decided to move onto animation too and I thought it was pretty easy all though I didn't really do anything to difficult. I made a flash video of a dog and put it on my social profile. I was happy how it turned out. I tried to make the introduction scene for our game today, but I couldn't get the little arrow to pan up and down or anything. The more I think of it the more factors that go into and the harder it seems....I have no idea how we're going to manage this, but I guess just one step at a time or what ever. We'll get this...eventually.
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